Cookies Policy

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies.

I accept this policy

Find out more here

At the Edge of a ‘Digital Area’ – Locating Small-Scale Game Creation

No metrics data to plot.
The attempt to load metrics for this article has failed.
The attempt to plot a graph for these metrics has failed.
The full text of this article is not currently available.

Brill’s MyBook program is exclusively available on BrillOnline Books and Journals. Students and scholars affiliated with an institution that has purchased a Brill E-Book on the BrillOnline platform automatically have access to the MyBook option for the title(s) acquired by the Library. Brill MyBook is a print-on-demand paperback copy which is sold at a favorably uniform low price.

Access this article

+ Tax (if applicable)
Add to Favorites
You must be logged in to use this functionality

image of Asiascape: Digital Asia

In this article, I develop a perspective on video game creation tools and related practices, and ask whether game creation can be a space of creative experimentation for scholars of the humanities. I argue that such questions cannot be directed at digital technologies or video game creation in general. Instead, a serious engagement with the tools and practices for creating digital space has to locate these tools and the space created with and around them within a broader context. If so, what are the building blocks and physics of game creation – what can be created and by whom? And how can they be studied and applied in, or repurposed for, the humanities? In its mixture of theoretical inquiry, empirical case study and programmatic sketch, this article is intended as a first step towards mapping game creation in its diversity and relations to other digital regions.

Affiliations: 1: Leipzig University


Full text loading...


Data & Media loading...

1. Abe Kōbō "‘The Boom in Science Fiction’" Science Fiction Studies 2002 Vol 29 3 342 349
2. Allison Anne Millennial Monsters: Japanese Toys and the Global Imagination 2006 Berkeley University of California Press
3. Berry David M. Berry David M. "‘Introduction: Understanding the Digital Humanities’" Understanding Digital Humanities 2012 Basingstoke Palgrave Macmillan 1 20
4. bbcNews "‘China Plans New pcOperating System in October.’" 2014 August 25 Retrieved 30 June 2015 from .
5. Chun Wendy H. K. Lee Rachel , Wong Sau-ling "‘Orienting Orientalism, or How to Map Cyberspace’" Asian America.Net: Ethnicity, Nationalism and Cyberspace 2003 New York & London Routledge 3 36
6. Derrida Jacques Adams Hazard "‘Structure, Sign and Play in the Discourse of the Human Sciences’" Critical Theory since Plato 1992 Fort Worth TX Harcourt Brace Jovanovich 1117 1126
7. Flanders Julia Terras Melissa , Nyhan Julianne , Vanhoutte Edward "‘The Productive Unease of 21st-century Digital scholarship’" Defining Digital Humanities 2013 Farnham & Burlington Ashgate 205 218
8. Fritz Christian "‘StackOverflow Inspired Scientific Discourse?’" 2014 June 23 Retrieved 10 April 2015 from .
9. Goto-Jones Chris Goto-Jones Chris "‘Alien Autopsy: the Science Fictional Frontier of Asian Studies’" The Asiascape Collection v.1 2010 Leiden, Netherlands 22 27
10. Goto-Jones Chris "‘Playing with Being in Digital Asia: Gamic Orientalism and the Virtual Dōjō’" Asiascape: Digital Asia 2015 Vol 2 1-2 20 56
11. Hichibe Nobushige "‘Bunkasōzō no jōken – Futatsu no gēmu “ba” no bunkaseisanronteki kōsatsu kara’ (The Conditions of Cultural Creativity – Examining Two Game ‘Sites’ from the Perspective of Cultural Production)" Bulletin of the Graduate Division of Letters, Arts and Sciences of Waseda University. i, Philosophy, Oriental Philosophy, Psychology, Sociology, Education 2006 Vol 51 65 73
12. Hichibe Nobushige "‘Possibilities of Sustainable Small-Scale Game Development: Qualitative Data Analysis of Development of Doujin and Indie Games’" Journal of Digital Games Research 2009 Vol 3 2 171 183
13. Hichibe Nobushige "‘Gēmugyōkai ni hirogaru indipendento no nagare’ (Independent Spreading in the Game Industry)" Dejitaru gēmu no kyōkasho (Textbook on Digital Games) 2010 Tokyo Softbank Creative 289 308
14. Jameson Frederic Gordin Michael D. , Tilley Helen , Prakash Gyan "‘Utopia as Method, or the Uses of the Future’" Utopia/Dystopia: Conditions of Historical Possibility 2010 Princeton NJ & Oxfordshire Princeton University Press 21 44
15. Juul Jesper Half-Real: Video Games between Real Rules and Fictional Worlds 2005 Cambridge MA & London The MIT Press
16. Karatani Kōjin Bourdaghs Michael K. The Structure of World History. From Modes of Production to Modes of Exchange 2014 Durham & London Duke University Press
17. Manovich Lev Kroker Arthur , Kroker Marilouise "‘Understanding Meta-Media’" Critical Digital Studies: A Reader 2008 Toronto et al University of Toronto Press 106 111
18. Manovich Lev Software Takes Command 2013 New York Bloomsbury
19. Parry David Cohen Daniel J. , Scheinfeldt Tom "‘Burn the Boats/Books’" Hacking the Academy 2013 Ann Arbor The University of Michigan Press 15 18
20. Rogers Richard Digital Methods 2013 Cambridge MA The MIT Press
21. Said Edward Orientalismus 2012 Frankfurt (Main) S. Fischer Verlag
22. Sakai Naoki , Harootunian Harry "‘Japan Studies and Cultural Studies’" positions: east asia cultures critique 1999 Vol 7 2 593 647
23. Salen Katie , Zimmermann Eric Rules of Play. Game Design Fundamentals 2004 Cambridge MA The MIT Press
24. Schneider Florian "‘Searching for “Digital Asia” in its Networks’" Asiascape: Digital Asia 2015 Vol 2 1-2 57 92
25. Shelley Bruce "‘Guidelines for Developing Successful Games’" 2001 August 15 Retrieved 16 January 2014 from .
26. Suiter Tad Cohen Daniel J. , Scheinfeldt Tom "‘Why “Hacking”?’" Hacking the Academy 2013 Ann Arbor The University of Michigan Press 6 10
27. Suvin Darko Metamorphoses of Science Fiction 1979 New Haven & London Yale University Press

Article metrics loading...



Can't access your account?
  • Tools

  • Add to Favorites
  • Printable version
  • Email this page
  • Subscribe to ToC alert
  • Get permissions
  • Recommend to your library

    You must fill out fields marked with: *

    Librarian details
    Your details
    Why are you recommending this title?
    Select reason:
    Asiascape: Digital Asia — Recommend this title to your library
  • Export citations
  • Key

  • Full access
  • Open Access
  • Partial/No accessInformation